home *** CD-ROM | disk | FTP | other *** search
-
- INSTRUCTIONS are below the version info, in case you haven't read them.
- -------------------------------------------------------------------------
-
- UPGRADES: If you are a registered user of a previous version of
- MegaBall, you may upgrade to the 2.1 board editor
- for $5 (five US dollars).
-
- I will try and notify all my registered users of this via US mail.
- However, since my mailing list is several hundred names long, you
- may be reading this message before you get the announcement in the
- mail. If so, and you want an upgrade, you can just send the $5 and
- be sure to write "UPGRADE" somewhere so I know to look in the
- previously-registered users list for your name.
-
- People who have not previously bought the Board Editor from me may
- purchase the MegaBall 2.1 Board Editor for $15 (fifteen US dollars).
- This is the same price the Board Editor has always been for unregistered
- users.
-
- -------------------------------------------------------------------------
-
- Version 2.1 note: 9/20/92
- This is the first version of MegaBall to be released since I got my
- new Amiga 3000. I have to thank a few hundred registered users of
- previous versions of MegaBall for helping me afford this new
- hardware. I have improved some parts of the MegaBall game to
- work better on the 3000, without losing 1.3 compatability.
- Here they are:
- * Invisible ball finally fixed.
- * Music code modified -- should not skip notes on fast machines now.
- * Board Editor no longer messes up the display with too-large fonts
- under WB 2.0.
- * The ball still jitters a bit under 2.0 sometimes. Try removing
- commodities and other things from the input stream. Unfortunately
- there is no way I can really fix this for MegaBall. Games I make
- in the future will have NO hardware sprites, you can be sure.
- * Paddle crashing through wall bug during overscan fixed. However, there
- is also a "bug" where on systems that used to have the paddle-thru-wall
- bug, clicking the left mouse button too far to the right would pause
- the game. This is because intuition is letting you click outside the
- screen -- MegaBall gets a message that the user has started using
- some other program, so it pauses.
- This is likely to happen if you have an overscanned WB 1.3 screen,
- or if your overscanned WB 2.x screen is visible somewhere. It is
- just the way the OS works. If it happens to you, then don't use
- the left mouse button! The right mouse button and the left mouse
- button have precicely the same functions in MegaBall. So if the
- left is causing the game to pause at unwanted moments, use the right!
- * A certain form of cheating (without using the cheat keys) has been
- brought to my attention. Some people would pause the game as the
- ball was coming down, think about where it was going to land,
- position the mouse pointer over that spot, and continue the game.
- These people are in for a suprise.
- * The paddle is a bit more responsive this version. I tried to
- accellerate it just a bit, without losing that MegaBall "feel."
- * The default board set has changed. There are 50 new boards!
- * Quicksand has changed. Muhahahha.
- * Because of the above two changes, the name of the high score file
- has changed from MegaBall.scores to MegaBall2.scores. This will
- have the effect of reseting most people's high score list for the
- default board set. The original boards can be found in a file
- in the Boards subdir called "TheOriginal.BDS". If you want to put
- your old high score list on this file, you should open a CLI,
- and type something like the following:
-
- cd dh0:games/megaball ;or wherever you have MegaBall installed
- copy MegaBall.scores Boards/TheOriginal.BDS.scr
-
- A lot of people asked me how to reset a high score list. All you
- have to do is delete or rename whatever file contains the scores.
- All MegaBall score files are compatible; the format has not
- changed.
- * Funny colors in top-left corner fixed.
-
- -------------------------------------------------------------------------
-
- Version 2.00 note:
- * Now with full file requesters via the req.library!
- Special thanks also go to Ron Schlosser for sending me a disk with the
- req.library and its programmer's documentation, making custom board files
- MUCH easier to load. Probably only registered users will ever need this,
- because only they can make custom boards. So the game can run just fine
- with or without this library. You just get a stupid filename entering
- mechanism without the req.library.
- * SHOW-THRU BALL FIXED. The ball used to show through to all screens
- when multitasking. Not any more...
- * PAUSE & SEND TO BACK. The ESC and P keys have always been pause keys,
- but now there is a third: The B key not only pauses the game, but sends
- the game screen to the back. This is useful for WB 1.3 users who cannot
- flip through all the screens like you can with WB 2.0 or with a neat
- program called Flip2 (by Timm Martin and Mike Monaco).
-
- -------------------------------------------------------------------------
-
- Version 1.20 note: CHIP BARRIER BROKEN!!! YEAH!!!!
- Four out of five songs can now be loaded on any 1 Meg machine (I think).
- All five songs can now be loaded on a machine with 512K CHIP RAM and
- MORE than 512K of FAST RAM. But if you only have 512K of CHIP, try not
- to multitask very much... MegaBall still takes LOTS of CHIP...
-
- -------------------------------------------------------------------------
- Version 1.1x never existed for some reason.
- -------------------------------------------------------------------------
-
- Version 1.01 note: I fixed a bug in the sound effect routine that caused
- MegaBall to sometimes crash the computer by writing to low memory.
- Thanx to Alex Matulich for helping me find and stomp this bug!
- NOTHING else has changed, i.e., no new buttons or features since the first
- MegaBall release.
- --Ed.
- Here's the DOCs from the original MegaBall release:
-
- -------------------------------------------------------------------------
- ******** >>>> GAME INSTRUCTIONS <<<< ********
- -------------------------------------------------------------------------
- HI! Welcome to MEGABALL! I finally changed the name from BALL
- to something at least a little better. Well, the last version (which
- was called BALL) (I think I just said that) was released as public
- domain. But, THIS version (MegaBall) is shareware. So, if you
- send me a small fee (the amount is given in the scrolltext on the
- main screen), I will send you a very powerful, easy-to-handle board
- editor so you can create your own boards and play them. Also I will
- include with the board editor some boards I made that I consider to
- be better than the boards that come with the game itself. And I will
- of course inform users of any new versions if/when they come out. I do
- request that people do not spread the board editor. But, you CAN spread
- the game itself, so SPREAD IT ALL AROUND, OK?! Wait! I haven't even
- told you what it is yet! It's a clone of Arkanoid, sort of. BUT, before
- you start groaning and moaning about how many cheap-o clones of Arkanoid
- there are out there already, let me tell you that this is NOT a cheap-o
- version. Why? Er... Um... Well, YOU play it, and YOU'LL find out for
- yourself!
-
- >>>> NOT YET!!!! <<<<
-
- Before you play this, you MUST know these keys!:
-
- SHIFT-Q : Eventually, you will have a game that gets off to a bad start
- and you want to abort. So be sure to remember about the
- SHIFT-Q key which aborts your game. In two-player mode, it
- only aborts the current player's game.
- (Also this key makes a really neat sound effect).
-
- DEL : This key kills the current life WITHOUT killing all the remaining
- lives like SHIFT-Q. Why you would need this is beyond me,
- because I think I've fixed that nasty bug where the ball gets
- trapped in a loop (YAY!). If you think your ball is looping,
- press a mouse button, and let it go through the loop once or
- twice. If it's really a loop it should break out...
- (**** NEW FEATURE ****)
-
- P or ESC: Pressing either P or the ESC key puts you in PAUSE MODE! This
- is very useful!! Press a mouse button to leave PAUSE MODE.
-
- B : Added as of version 2.0. This is just like P and ESC except that
- it sends the MegaBall screen behind all other screens, making
- it somewhat easier to multitask.
-
- The CHEAT KEYS: I'm not telling you!!
-
- >> BEFORE THE GAME: <<
-
- At the Main Title Screen, you may press:
- A mouse button to play a ONE-player game
- The number 2 key to play a TWO-player game
- SHIFT-Q to exit the program.
- The C key to continue previous game. (**** NEW FEATURE ****)
-
- >> HOW TO PLAY THE GAME: <<
-
- OK. You all know how to play an Arkanoid clone, right? I don't have to
- explain that you have a paddle and a ball and you must bounce the ball
- into some blocks to score points, right? And I certainly don't need to
- mention that if you let the ball miss the paddle and drop off the screen
- you will die, right? And I also don't need to explain about how little
- bonuses can drift down from the blocks and if they touch your paddle they
- can do anything from giving you free lives to blowing you up, depending
- on the little pictures on the bonuses as they are drifting down, right?
- Good. I was afraid I'd have to put a lengthy explanation here!
-
- >> MOUSE CONTROLS DURING THE GAME: <<
-
- Let's do this C= style!:
- If you move the mouse left, your paddle moves left!
- If you move the mouse right, your paddle moves right!!
- For pin-out diagrams of the mouse port, check the Technical Reference
- Section!!
- Long live C= Instruction Manuals!!
-
- By the way, sometimes the ball "sticks" to your paddle. A small blue
- force-field appears to hold the ball in place. You can press a mouse
- button to release it. Also, if you get Lasers (one of the bonuses),
- you use the mouse button to fire them. You may have Lasers and Catch
- at the same time, and in this case, the same press of the mouse button
- can both fire the lasers and release the ball. Both the left and right
- mouse buttons have the same effect. - -
- O O
- >> SOUND: << )
- \_/
- Awesome! Crank it up!! :-)
-
- >> MUSIC << (**** NEW FEATURE ****)
-
- There are now FIVE NoiseTracker music modules in the game. (There used
- to be none.) But, because of the music player I got (copyright info
- in the scroll with the rest) all of the songs must load into CHIP RAM.
- How lame. How REALLY lame. I'd really love to fix this. But I'm a
- little foggy on the details of how to buffer FAST RAM into CHIP RAM for
- instrument playing. So, if you have an older Agnus, you probably won't
- be able to get all the songs. But, if you have one Meg of CHIP, you
- should be able to get just about all, and if you have any FAST in addition
- to the Meg of CHIP you should get all 5 no problem. The game will tell
- you how many it was able to load.
- ALSO: If you catch the little bonus with the notes on it, music will
- start to play during the game. This cuts off sound effects,
- which makes it a little bit harder, which means you get one extra
- point per block hit while the music is on. So it's good to have
- the music on when possible!
-
- >> GURU ALERT: <<
-
- I really think I fixed this. But still report any bugs you find...
-
- >> ADDICTION ALERT: << (**** NEW FEATURE ****) (Not really...)
-
- I didn't put this in the docs for BALL because I thought it was too
- egotistical. But a few users have sent me mail saying that the next
- version should definitely have a warning. So here it is:
-
- WARNING: You might get addicted to this game.
-
- There. Short, simple, and to the point. Don't say I didn't warn you...
-
- Various methods of communicating with me:
- With InterNet: elm4@lehigh.edu (this account closes June '93)
-
- By BBS: Call Somerton Telecomm BBS, near Philly, PA, (215) 464-6775.
-
- By US mail: Ed Mackey (this box will be valid for many years)
- P.O. Box 475
- Wayne, PA 19087
-
- In previous versions, I also had my address at Lehigh University here.
- However, I do NOT want people to send stuff to that address while I
- might be on Summer vacation or Christmas break or whatever, so I
- took it out.
-
- My brother, Al Mackey, did the music and most of the graphics for
- this game. He is now going to Rider college, and can be reached
- via email:
- Internet: MACKEY@enigma.rider.edu
- Bitnet: MACKEY@RIDER.BITNET
- Of course he also reads most of the letters I get in the PO Box.
-
- >> MOST IMPORTANT INSTRUCTION IN THE WHOLE WIDE WORLD: <<
-
- Have fun!
-
- --Ed.
-